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About the Project
People
Deliverables
Scenarios
Videos
Home
About the Project
People
Deliverables
Scenarios
Videos
Scenarios
Motivating through gamification
Games at home: inclusion & special needs
Games at home: guiding children in the world of games
Games and formal education: one size doesn’t fit all
Games and formal education: a difficult marriage
Arts and entertainment games research
Representations of race, and ethnicity: supporting inclusion in the social landscape
Games and inclusion: gender, minorities, and society
Games conferences and new media as academic publishing
Gambling and dark design
Reframing and refocusing the rhetoric of play
Young players and their contexts
Game literacy in the curriculum
The discourse around games
Research on technology, education and games: disciplinary divisions and their discontents
Bridging the research-development gap
Funding and supporting games as culture
Reframing ethics in gaming R&D: beyond compliance